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Need help with taking data from tables?

Asked by 4 years ago

I am making a mafia type game where the murderer votes one person out each night. I have everything set up except for the fact that the bottom part of my code doesn't seem to be working. There are no error messages but I want the bottom of the code to take all the innocent players names and put them into values. This code is located in the serverscriptservice as a normal script. Can somebody help me? Thanks!

Here is the code. I am focusing on the bottom of the code:

local plrs = game.Players

local survivors = {}

local alreadypicked = false


while wait(10) do

    if alreadypicked == false then
        alreadypicked = true
            local chosen = plrs:GetChildren()[math.random(1, #plrs:GetChildren())] 

        chosen.PlayerGui.Picker.Background.RoleGiven.Text = "Murderer"
     chosen.PlayerGui.Picker.Background.othertext.Text = "You Are The"
            chosen.PlayerGui.Picker.Background.RoleGiven.TextColor3 = Color3.fromRGB(255, 0, 0)

        print(chosen.Name)

        game.Workspace.murderername.Value = chosen.Name

    chosen.PlayerGui.Picker.Background.Visible = true

    for i, plr in pairs(plrs:GetChildren()) do

        if plr ~= chosen then

            table.insert(survivors, plr)

                        plr.PlayerGui.Picker.Background.RoleGiven.Text = "Innocent"
             plr.PlayerGui.Picker.Background.othertext.Text = "You Are"
            plr.PlayerGui.Picker.Background.RoleGiven.TextColor3 = Color3.fromRGB(0, 255, 0)

                            plr.PlayerGui.Picker.Background.Visible = true

                workspace.numofinnocents.Value = #survivors



                if #survivors == 1 then
                    workspace.Innocentnames.innocentA.Value = (survivors[1])
                elseif #survivors == 2 then
                    workspace.Innocentnames.innocentA.Value = (survivors[1])
                    workspace.Innocentnames.innocentB.Value = (survivors[2])
                elseif #survivors == 3 then
                    workspace.Innocentnames.innocentA.Value = (survivors[1])
                    workspace.Innocentnames.innocentB.Value = (survivors[2])
                    workspace.Innocentnames.innocentC.Value = (survivors[3])
                elseif #survivors == 4 then
                    workspace.Innocentnames.innocentA.Value = (survivors[1])
                    workspace.Innocentnames.innocentB.Value = (survivors[2])
                    workspace.Innocentnames.innocentC.Value = (survivors[3])
                    workspace.Innocentnames.innocentD.Value = (survivors[4])
                elseif #survivors == 5 then
                    workspace.Innocentnames.innocentA.Value = (survivors[1])
                    workspace.Innocentnames.innocentB.Value = (survivors[2])
                    workspace.Innocentnames.innocentC.Value = (survivors[3])
                    workspace.Innocentnames.innocentD.Value = (survivors[4])
                    workspace.Innocentnames.innocentE.Value = (survivors[5])
                end

           end
        end
    end
end

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