Here is the script
function Generate(xz, y) y = game.Workspace.BasePlate.Size = Vector3.new(2,30 or 7,35) xz = game.Workspace.BasePlate.Size + 212, 21.6, 812 or 234, 21.6, 812 xyz = y + xz print(xyz) end Generate(xyz)
Output: Workspace.Generate:2: unexpected symbol near '='
There are many problems with this script.
I'm not precisely sure what you were trying to do, but I can begin by making this script work.
function Generate(xz, y) y = game.Workspace.BasePlate.Size = Vector3.new(2,30 or 7,35) xz = game.Workspace.BasePlate.Size + 212, 21.6, 812 or 234, 21.6, 812 xyz = y + xz print(xyz) end Generate(xyz)
You cannot use or
the way you are using it. 30 or 7
is just 30
. Probably you are trying to generate a random number between 7 and 30. While we can use math.random
directly to do this, it's a bit cumbersome, so let's make our own continuous random number function:
function rand(low,high) local random = math.random(); -- random is a random number between [0, 1] random = random * (high - low) -- random is a random number between [ low - low, high - low ] random = random + low -- random is a random number between [low, high] return random end
Now to generate a random number between 7 and 30, we can write rand(7, 30)
.
You cannot assign y
and Size
in one line (that wouldn't even make sense!)
You could possibly just mean to use
game.Workspace.BasePlate.Size = Vector3.new(2, rand(7, 30) ,35)
You don't define xyz
as you use it on the final line.
To add Vectors (positions and sizes) you need to add vectors, not the components, e.g.,
part.Size = part.Size + Vector3.new( 1 , 2 , 3) -- Will add 1 to x, 2 to y, and 3 to z of the Part's size
Please significantly revise your code and describe what it is your are trying to do so we can help you more. I'm really at a loss of what you were trying to accomplish, but hopefully these points help you get in the right direction.
function Generate() y = game.Workspace.BasePlate.Size + Vector3.new(game.Workspace.BasePlate.Size.X, 2.30, game.Workspace.BasePlate.Size.Z) or y == game.Workspace.BasePlate.Size + Vector3.new(game.Workspace.BasePlate.Size.X, 7.35, game.Workspace.BasePlate.Size.Z) xz = game.Workspace.BasePlate.Size + Vector3.new(212, 21.6, 812) or xz == game.Workspace.BasePlate.Size + Vector3.new(234, 21.6, 812) xyz = y + xz return xyz end print(Generate())
if you want to make it generate a random sized base plate then you will need to use math.random()