Thanks it would be greatly appreciated!
I have said it before and I will say it again: "This is not a 'Give Me Free Scripts Pl0x' Site, this is an assistance site so please...shoo"
None the less this is easy so here, but don't be asking without trying next time...
part = Instance.new(game.Workspace) part.Position = Vector3.new(1,1,1) part.Size = Vector3.new(1,1,1) part.Achored = true --Set to true so it won't move or false so it will... part.CanCollide = true --If set to false you can walk through
Next time....don't ask without trying, this is an assistance site.
local part = Instance.new("Part") -- creates the part part.Parent = workspace -- sets the part's location to workspace
perhaps you wanted to change the size of to part to be a 1x1x1 brick You accomplish with the following code added at the bottom of the script
part.Size = Vector3.new(1,1,1) -- Vector3.new() creates a size or position in studs.
Creating a Part in a script is simple! Here's your answer:
local part = Instance.new ("Part") -- This creates the part -- part.Parent = workspace -- This puts your Part in the Workspace --
If you want to change the size or position you want the brick to be, this is it:
part.Size = Vector3.new(1, 1, 1) -- This changes the size but, you can change size to position. But, you must make the (1, 1, 1) to a different number if you want it to be position.
Here is your answer for position:
part.Position = Vector3.new(1, 1, 1)
There's your answer for everything!