I've been trying to study on how this datastore system works, I'm still a bit stuck on this saving script. This is what I got.
local DataStore = game:GetService("DataStoreService") game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Cash = Instance.new("IntValue",leader) Cash.Name = "Cash" Cash.Value = ds:GetAsync(player.UserId) or 0 ds:SetAsync(player.UserId, Cash.Value) Cash.Changed:connect(function() ds:SetAsync(player.UserId, Cash.Value) end) game.Players.PlayerRemoving:connect(function(player) ds:SetAsync(player.UserId, player.leaderstats.Cash.Value) end)
It would really be helpful if you could help me :D
local DataStore = game:GetService("DataStoreService") local ds = DataStore:GetDataStore("MyDataStore") game.Players.PlayerAdded:connect(function(player) local leader = Instance.new("Folder",player) leader.Name = "leaderstats" local Cash = Instance.new("IntValue",leader) Cash.Name = "Cash" local data local success, errormessage pcall(function() data = ds:GetAsync(player.UserId.."-cash") Cash.Value = data end) game.Players.PlayerRemoving:connect(function(player) local success, errormessage pcall(function() ds:SetAsync(player.UserId.."-cash", player.leaderstats.Cash.Value) end) end)
Note: Wrapped It In Pcalls And Made It A Bit Better (This Is The Way I Learned)
Learn More Here: https://developer.roblox.com/en-us/articles/Data-store