I haven't scripted for about 7 months so im not sure if this would be good at all
I'm pretty sure its along the lines of
Players = game.Players Players.CharacterAdded:Connect function() Player.Character.Hair:Remove() etc etc end
I was hoping to atleast find a tutorial on youtube or something but I mean I could always just rip an accessory/face remover from the workshop and put it where the player spawns, that could actually work why dont I just do that? genius
im gonna post this anyway for advice but im still trying that epiphany I thought of just now
okay bye
You can use a for loop to iterate through the Character's children, and delete their accessories like so;
game.Players.PlayerAdded:Connect(function(player) local char = player.Character for _,v in pairs(char:GetChildren()) do if v:IsA("Accesory") then v:Destroy() end end end)
Kind of like what zboi said, I'd do something like this:
game.Players.PlayerAdded:Connect(function(Plr) Plr.CharacterAdded:Connect(function(Char) Plr.CharacterAppearanceLoaded:Wait() Char.Humanoid:RemoveAccessories() end) end)