I am making a showcase map and I don't want anyone to steal my game so they can leak the models. I know most of them would use saveinstance() and that it can be identified through a client. My plan is to use :FireServer() that sends the parameter of the player that triggered it and the server side script would kick them for trying to steal the game. However I just can't find how to detect such a thing, and I know this isn't a request site, but it's not like "guys i need a script that kills a player when it touches a part", but rather "How do I detect if a part is touched and how do I identify if it's a player?" Thank you so much.
you don't