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What is the use of :GetPlayerFromCharacter()?

Asked by 3 years ago

So I am trying to make a simulator game and I don't understand how :GetPlayerFromCharacter works. I read https://developer.roblox.com/en-us/api-reference/function/Players/GetPlayerFromCharacter but I still don't understand. Can anyone explain what it does with low scripting vocabulary. Thank You

local function Sell(player)
    local blocks = player:WaitForChild("leaderstats"):WaitForChild("blocks")
    local coins =  player:WaitForChild("leaderstats"):WaitForChild("coins")
    local add = blocks.Value * multiplier
    coins.Value = coins.Value + add
    blocks.Value = 0
end

local function touched(Part)
    if game.Players:GetPlayerFromCharacter(Part.Parent) then
        Sell(game.Players:GetPlayerFromCharacter(Part.Parent))
    end
end

script.Parent.Touched:Connect(touched)

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Answered by 3 years ago
Edited 3 years ago

Players:GetPlayerFromCharacter() allows you to touch a part somewhat similar to hit.Parent:FindFirstChild("Humanoid"). The problem with hit.Parent:FindFirstChild("Humanoid") is that it detects NPCs as well. Not only it can be used to rule out NPCs, it can also be used to detect Players. For example, if you're trying to make a Pop-Up Gui by touching a part, you need to detect a player and not an NPC otherwise it would break your script. Players:GetPlayerFromCharacter() just simply allows you to find players, and not anything else.

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Answered by 3 years ago

It returns the Player object controlling a given character. It's like the opposite of getting Player.Character.

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