This script is meant to make a target box appear, then when you click the box stays at that position, the smoke is spawned and moved to the position, this should happen when you press Q . However it just doesn't seem to do anything, no obvious script errors in the debugger or Output either.
local tool = script.Parent local spawned = false local player = game.Players.LocalPlayer local mouse = player:GetMouse() local a = nil -- I added some local variables so they're easier to call from within the script mouse.KeyDown:connect(function(key) if string.lower(key) == "q" then if player.leaderstats.Lvl.Value>=2 and player.Mana.Value>=20 then -- Changed to new variables if spawned then return end local target = mouse.Target a = game.Lighting.union:Clone() a.Parent = Workspace a.Size = Vector3.new(3,3,3) a.Anchored = true a.CanCollide = False spawned = true while spawned do wait() a.CFrame = CFrame.new(Vector3.new(tool.Parent.Humanoid.TargetPoint.X,0,tool.Parent.Humanoid.TargetPoint.Z)) end end -- This 'end' was missing end end) function onButton1Down(mouse) a.BrickColor = BrickColor.new(1022) -- Updated a.Anchored = false local smoke = game.lighting.Smoke:clone() smoke.parent = Workspace game.Workspace.smoke.CFrame = game.Workspace.union.CFrame+ Vector3.new(0, 4, 0) wait (5) a:remove() smoke:remove() end -- Here was an extra function onEquipped(mouse) that didn't end function onEquipped(mouse) mouse.Button1Down:connect(function () onButton1Down(mouse) end) end tool.Equipped:connect(onEquipped(mouse))
Just so you know, I have been helped with a script that has inserted two IntValues into the player called Mana, and MAXMana, for your reference it can be found here: https://scriptinghelpers.org/questions/10533/help-on-this-script-with-intvalues
I agree with Damagex443 Use the "Print Function" to check where your script doesn't respond anymore.