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My while loop is not repeating and there is not any error messages. Can someone help?

Asked by 4 years ago
Edited 4 years ago

The While loop isn't working on line 45 - 54. It doesn't run and there are no error messages. This is the script: (Sorry for the fact that it is not indented properly, i pasted in into here and it did that.)

local CollectionService = game:GetService("CollectionService")
local tag = "Teleporter"

for _, object in pairs(CollectionService:GetTagged(tag)) do
    spawn(function()
        local Players = game:GetService("Players")
        local Workspace = game:GetService("Workspace")
        local ReplicatedStorage = game:GetService("ReplicatedStorage")

        local Model = object.Parent
        local Script = script

        local OutsideSpawnPoint = Model:WaitForChild("OutsideSpawnPoint")
        local InsideSpawnPoint = Model:WaitForChild("InsideSpawnPoint")
        local Counter = Model:WaitForChild("Counter")
        local Configuration = Model:WaitForChild("Configuration")
        local Moniter = Model:WaitForChild("Moniter")

        local GlobalAddPlayer = ReplicatedStorage:WaitForChild("AddPlayer")
        local GlobalRemovePlayer = ReplicatedStorage:WaitForChild("RemovePlayer")
        local GlobalPlayerAdded = ReplicatedStorage:WaitForChild("PlayerAdded")
        local GlobalPlayerRemoved = ReplicatedStorage:WaitForChild("PlayerRemoved")

        local mapcollection = {5131207726,5133272479,5135288464}
        local WaitingPlayers = {}
        local CanJoin = true
        local CountingDown = false
        local currentmapid = mapcollection[math.random(1,#mapcollection)]
        Configuration.Mapnumber.Value = currentmapid
        print(currentmapid)

        function teleportPlayers()
            local PlaceID = currentmapid
            local TS = game:GetService("TeleportService")
            local Players = game:GetService("Players")
            local code = TS:ReserveServer(PlaceID)
            local players = {}
            for _, v in pairs(WaitingPlayers) do
                table.insert(players, Players:WaitForChild(v))
            end
            TS:TeleportToPrivateServer(PlaceID, code, players)
            WaitingPlayers = {}
        end

if CountingDown == false then
    while false do
        wait(1)
        if CountingDown == false then
            currentmapid = mapcollection[math.random(1,#mapcollection)]
                        print(currentmapid)
            break
        end
    end
end
        function startCountDown()
            if not CountingDown then
                local CanSend = true
                CountingDown = true

                for i = 30, 0, -1 do
                    Counter:WaitForChild("BillboardGui"):WaitForChild("TextLabel").Text = "  ".. i.. "  "
                    if #WaitingPlayers <= 0 then
                        CanSend = false
                               end
                        break
                    end
                    wait(1)

                if CanSend then
                    CanJoin = false
                    wait(1)
                    Counter:WaitForChild("BillboardGui"):WaitForChild("TextLabel").Text = "Teleporting..."
                    teleportPlayers()
                    wait(5)
                    currentmapid = mapcollection[math.random(1,#mapcollection)]
                    print(currentmapid)
                    Counter:WaitForChild("BillboardGui"):WaitForChild("TextLabel").Text = "Waiting For Players..."
                    CanJoin = true
                else
                    Counter:WaitForChild("BillboardGui"):WaitForChild("TextLabel").Text = "Waiting For Players..."
                end
                CountingDown = false
            end
        end

        function removePlayer(Player)
            for num, item in pairs(WaitingPlayers) do
                if item == Player.Name then
                    table.remove(WaitingPlayers, num)
                    GlobalPlayerRemoved:FireClient(Player)
                    if Workspace:FindFirstChild(Player.Name) then
                        if Workspace[Player.Name]:FindFirstChild("Humanoid") and Workspace[Player.Name]:FindFirstChild("HumanoidRootPart") then
                            Workspace[Player.Name].HumanoidRootPart.CFrame = OutsideSpawnPoint.CFrame
                        end
                    end
                    break
                end
            end
        end

        function addPlayer(Player)
            if CanJoin == true then
                local Passed = false
                if #WaitingPlayers <= 0 then
                    Passed = true
                else
                    for _, item in pairs(WaitingPlayers) do
                        if item == Player.Name then
                            Passed = false
                            break
                        else
                            Passed = true
                        end
                    end
                end
                if Passed then
                    table.insert(WaitingPlayers, Player.Name)
                    GlobalPlayerAdded:FireClient(Player)
                    if Workspace:FindFirstChild(Player.Name) then
                        if Workspace[Player.Name]:FindFirstChild("Humanoid") and Workspace[Player.Name]:FindFirstChild("HumanoidRootPart") then
                            Workspace[Player.Name].HumanoidRootPart.CFrame = InsideSpawnPoint.CFrame
                        end
                    end
                end
            end
        end

        function findNearByPlayer()
            for _, v in pairs(Workspace:GetChildren()) do
                if v.Parent and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
                    if (Counter.Position - v.HumanoidRootPart.Position).magnitude < Configuration:WaitForChild("Distance").Value then
                        if Players:FindFirstChild(v.Name) then
                            addPlayer(Players:WaitForChild(v.Name))
                        end
                    end
                end
            end
        end

        GlobalAddPlayer.OnServerEvent:Connect(function(Player)
            addPlayer(Player)
        end)

        GlobalRemovePlayer.OnServerEvent:Connect(function(Player)
            removePlayer(Player)
        end)

        spawn(function()
            while wait() do
                findNearByPlayer()
                if #WaitingPlayers >= 1 then
                    startCountDown()
                end
            end
        end)
    end)
end

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2 answers

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0
Answered by 4 years ago

while false do will never run.

Code in a while loop runs while the condition is a true statement. You may want code to only run when a variable is false, e.g. while the variable "countingdown" is set to false, but the condition "countingdown == false" has to be a true statement.

Changing while false do to while (CountingDown == false) do is the solution to this particular problem.

0
ok i will see if that works adieking1 69 — 4y
0
Thanks, it worked. I just had to change that and remove the 'break' and it worked adieking1 69 — 4y
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Answered by
zadobyte 692 Moderation Voter
4 years ago

The problem is that you did:

while false do

The problem with that is that while loops will only run if the condition is true, therefore, it won't run the script inside repeatedly. If you wanted to check if counting down was false you could just do:

while not CountingDown do

otherwise, to make a loop run infinitely you'd do:

while true do

however, while true do will crash your script if you don't have any waits inside, another alternative is:

while wait() do

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