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# How do I make a GUI appear when a player is sitting on a seat?

I want to make a script when someone sits on a seat a GUI will appear, how do I do that?

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hi

plr = game.Players.LocalPlayer

if char.Humanoid.Sit == true then
urGui.Enabled = true
end

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i think you need it on disabled if you use friskys way Fxicity 10 — 2y
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This solution will display the GUI when a player sits on any seat, be aware of that, unless that is what you want. Torren_Mr 334 — 2y
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Torren_Mr 334
2 years ago

Hello there.

I will provide you with a script. In order to make it work, you need to put the script inside the seat, and the GUI inside the script.

If you have any further questions, feel free to comment or message me.

local seat = script.Parent
local guiName = "TestGui"
local gui = script:WaitForChild(guiName)
local Players = game:GetService("Players")
local lastplr

-- each time the Occupant property of the seat fires...
seat:GetPropertyChangedSignal("Occupant"):Connect(function()
if seat.Occupant ~= nil then
local char = seat.Occupant.Parent
local player = Players:GetPlayerFromCharacter(char)
local cloned = gui:Clone()
-- cloned.TrainName.Value = script.Parent.Parent.Parent.Name
cloned.Parent = player.PlayerGui
lastplr = {player, cloned} -- store player and Gui in array
else

print("player left")
if lastplr then -- verify lastplayer is not nil
lastplr[2]:Destroy() -- since the table's numerically indexed, we know lastplr[2] will be the Gui
lastplr = nil
end
end
end)


-- Credit for code goes to XxELECTROFUSIONxX