What I want to do is:
Assign a certain percentage of players to the Red team
Assign a certain percentage of players to the Blue team
Assign the rest to the yellow team
If I can't do percentages then I would like to just manually setup it like this:
if numofplayers == 3 then --assign one player to red --assign one player to blue --assign the rest to yellow end
etc.
Any help?
edit: I messed up the math in the percentage. Also tested the code this time, it should work. change percentage table to change the percentage of people in each team.
I did this for one of my games, I didn't test the code yet so let me know if it doesn't work assuming you have the teams as RedTeam BlueTeam YellowTeam Also this assumes there is at least 3 people in the server
Players = game:GetService("Players") blueteam = game.Teams.BlueTeam yellowteam = game.Teams.YellowTeam redteam = game.Teams.RedTeam percentage = {blue = .05,red = .05, yellow = .90} -- this has to equal 1,currently 5% of people will be in blue 5% in red 90% in yellow function AssignTeams() -- assumes more than 3 players local playerlist = Players:GetPlayers() -- get players local totalplayers = #playerlist -- total players local redpercent = math.ceil(totalplayers * percentage.red) -- calculate red team local bluepercent = math.ceil(totalplayers * percentage.blue) -- calculate blue team local i = redpercent while i > 0 do playerlist[i].Team = redteam i = i-1 end i = bluepercent while i>0 do playerlist[i+redpercent].Team = blueteam i = i-1 end i = totalplayers - bluepercent - redpercent while i> 0 do playerlist[i+redpercent+bluepercent].Team = yellowteam i = i-1 end end
Did some of my own scripting and fixed it myself:
local plrs = game.Players:GetPlayers() for i, plr in pairs(plrs) do local p = i/#plrs if p < 0.4 then -- 40% plr.Team = game.Teams.RedTeam plr.Character.Humanoid.Health = 0 elseif p < 0.4 then -- 40% plr.Team = game.Teams.BlueTeam plr.Character.Humanoid.Health = 0 else -- 20% plr.Team = game.Teams.YellowTeam plr.Character.Humanoid.Health = 0 end end