I have a model that I'm trying to use as an ability, but since it's a model, I can't change its position or orientation. I tried using a in pairs loop, and using cframe and cframe angles, but that creates a problem because it would mess up how I want the model to look. Is there anything to solve this problem? Thanks!
Use something like this:
1 | local model = game.Workspace.model:GetDescendants |
2 | model.Position = model.Position + Vector 3. new( 0 , 5 , 0 ) |