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Help on this script with IntValues?

Asked by
Mystdar 352 Moderation Voter
10 years ago

This script is meant to make two IntValues that are put into a player on spawn that represent the MAXMana and the Mana (for spells), if there is a better way to do this, please tell me, bear in mind I am a completely incompetent at scripting. (As you will find out).

game.Players.PlayerAdded:connect(function(player)
        player.CharacterAdded:connect(function(character)-- When a Player spawns
wait(1)
local Mana=Instance.New("IntValue") -- New IntValue
Mana.Parent = workspace;
local MAXMana=Instance.new("IntValue")
MAXMana.Parent = workspace;
local level= script.Parent.Parent.Parent.Parent.Parent.leaderstats.Lvl.Value 
MAXMana=level*20 
Mana=level*20 -- I have other scripts that would take away Mana upon casting a spell
        while true do
            if MAXMana>Mana then -- If your MANA is below your MAX then replenish
                wait(0.5)
                Mana=Mana+1
            end
        end 
            while true do
            if Mana>MAXMana then -- If a glitch/bug occurs and your Mana is ABOVE your MAX make it your max
            Mana=MaxMana
            end
        end
    end)
end)

3 answers

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Answered by 10 years ago

Try this.

game.Players.PlayerAdded:connect(function(player)
    player.CharacterAdded:wait() --Waits until the CharacterAdded event has fired.
    wait(1)
    local Mana=Instance.new("IntValue") -- New IntValue
    Mana.Parent = player
    Mana.Name = "Mana" --Give a name to the IntValue, so you can easily identify it in other scripts.
    local MAXMana=Instance.new("IntValue")
    MAXMana.Parent = player
    MAXMana.Name = "MAXMana" --Give a name to the IntValue, so you can easily identify it in other scripts.
    local level= player:WaItForChild("leaderstats").Lvl.Value --Wait for leaderstats to become available. 
    MAXMana.Value = level*20 
    Mana.Value = level*20 -- I have other scripts that would take away Mana upon casting a spell
    while wait() do
        if Mana.Value < MAXMana.Value then -- If your MANA is below your MAX then replenish
            wait(0.5)
            Mana.Value = Mana.Value + 1
        elseif Mana.Value > MAXMana.Value then --If your MANA is above your MAX somehow then set it to the max.
            Mana.Value = MAXMana.Value
        else --If any of the above conditions aren't true then.
            repeat wait() until (Mana.Value > MAXMana.Value) or (not Mana.Value > MAXMana.Value) --Wait until MANA is over or below MAX.
        end 
    end
end)

Make sure the script is in Workspace or ServerScriptStorage.

0
So where would I find the Mana and MAXMana in the game, to be used in other scripts? Thanks Btw! Mystdar 352 — 10y
0
Like their parents. Mystdar 352 — 10y
0
In studio the output said it needs a then at the end of line 17/beginning of line 18 but that then messed up the ends, could you help there? (Edit code block) Mystdar 352 — 10y
0
Edited code block, forgot to get rid of an end and forgot to add a then. Spongocardo 1991 — 10y
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Answered by 10 years ago

Mana.Parent and MAXMana.Parent should be set to player and at local level you can use player.leaderstats.Lvl.Value. Since you're running it inside a PlayerAdded event, you can easily find anything related to the player.

I suggest you make a model inside player holding these things.

local Stats  = Instance.new("Model", player)  -- Sets the parent right away
local Mana = Instance.new("IntValue", Stats)
local MAXMana = Instance.new("IntValue", Stats)

Stats.Name = "Stats"
Mana.Name = "Mana"
MAXMana.Name = "MAXMana"

Then with the while loops, you can do something like this

while wait(0.5) do
    if Mana.Value<MAXMana.Value then
        Mana.Value = Mana.Value+1
    else
        Mana.Value = MAXMana.Value
    end
end

Now you have them both in the same loop which repeats itself every 0.5 second. At your script the second loop won't run because it's stuck at the first loop.

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Answered by 10 years ago

Don't keep player values in the workspace because if there is more than one player, then there will be more than one "Mana" and "MAXMana", which will cause scripts that change those values to not work properly. The more efficient way of doing it is by parenting the Mana and MAXMana values to the player when the player enters the game.

game.Players.PlayerAdded:connect(function(Plyr)
    Plyr.CharacterAdded:wait() --waits until the CharacterAdded event fires
    local Mana = Instance.New("IntValue") -- New IntValue
    Mana.Name = "Mana" --Change their name so that other scripts can find the values
    Mana.Parent = Plyr
    local MAXMana = Instance.new("IntValue")
    MAXMana.Name = "MAXMana"
    MAXMana.Parent = Plyr
    local level = Plyr:WaitForChild("leaderstats").Lvl.Value --Use WaitForChild to prevent errors
    MAXMana.Value = level * 20 --Set the value to this number, not the MAXMana itself
    Mana = level * 20 -- I have other scripts that would take away Mana upon casting a spell
    while Plyr do --the loop will run as long as the player is in the game
        wait(0.5)
        Mana.Value = (Mana.Value >= MAXMana.Value and MAXMana.Value or Mana.Value + 1) --I used a ternary operation to get rid of the second while true do loop 
    end
end)

NOTE: Make sure the script is in the Workspace. If it isn't, it won't work

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