Howdy, today I've been dealing with this goddamn annoying script trying to figure out what the frick has been going on.
The head seems to sink everytime i move the mouse which is the thing I'm trying to avoid.
local Player = game.Players.LocalPlayer local Character = Player.CharacterAdded:wait() ; Character = Player.Character local Torso = Character:WaitForChild"Torso" local Neck = Torso:WaitForChild("Neck") local Humanoid = Character:WaitForChild("Humanoid") local HMR = Character:WaitForChild("HumanoidRootPart") local Mouse = Player:GetMouse() local NeckC0 = Neck.C0 local NeckC1 = Neck.C1 Mouse.Move:Connect(function() for i = 0,1,.01 do Neck.C1 = NeckC1:Lerp(CFrame.Angles(math.rad(Mouse.X), math.rad(Mouse.Y), 0), i) wait() end end)