I'm trying to create a script that allows me to modify both the maxhealth and health of people in a group, via their username, or on a certain team. I've tried numerous variations, but I've been unable to make it work for specific players, only for the whole game.
local player = game.Players.LocalPlayer
if player.Name == "julianhak06" then
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:connect(function(Char) if Char:FindFirstChild("Humanoid") then Char.Humanoid.MaxHealth = 500 Char.Humanoid.Health = 500 end end) end)
end
That's my code, please let me know what I can fix, I'm very new to scripting, so I have a lot to learn
EDIT: Not sure why some of my code is out of the correct format
Hello Julianhak06,
I recommend using a normal script so the changes can replicate to the server, as well as using UserIDs instead of their name, so if they change their name, you won't have to update the script. In my example, we will be using a table and using a for loop to get the contents in that table.
local Players = game:GetService('Players') local SetHealth = 500 --// The amount their health will be set to local AllowedIDs = { --// The list of IDs that will have their health changed 1, 2, } Players.PlayerAdded:Connect(function(player) local canSetHealth = false for index, id in pairs(AllowedIDs) do -- // This will loop through the table and get each ID if player.userId == id then canSetHealth = true --// This sets the canSetHealth variable to true if the userId matches an id in the table end end if canSetHealth then -- // If canSetHealth is true, then it will set their health player.CharacterAdded:Connect(function(character) character:WaitForChild('Humanoid') character.Humanoid.MaxHealth = SetHealth character.Humanoid.Health = SetHealth end) end end)
GetRankInGroup (https://developer.roblox.com/en-us/api-reference/function/Player/GetRankInGroup)
local Players = game:GetService('Players') local GroupID = GROUPID local RankAllowed = RANKID Players.PlayerAdded:Connect(function(player) if player:GetRankInGroup(GroupID) >= RankAllowed then player.CharacterAdded:Connect(function(character) character:WaitForChild('Humanoid') character.Humanoid.MaxHealth = SetHealth character.Humanoid.Health = SetHealth end) end end)
IsInGroup (https://developer.roblox.com/en-us/api-reference/function/Player/IsInGroup)
local Players = game:GetService('Players') local GroupID = GROUPID Players.PlayerAdded:Connect(function(player) if player:IsInGroup(GroupID) then player.CharacterAdded:Connect(function(character) character:WaitForChild('Humanoid') character.Humanoid.MaxHealth = SetHealth character.Humanoid.Health = SetHealth end) end end)