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How do I knock a character down?

Asked by
nc2r 117
3 years ago

What CFrame corrosponds to facing the front of the primary part downwards?

local Fall = Instance.new("BodyGyro", CharacterToBeKnockedOut.PrimaryPart)
Fall.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
Fall.CFrame = CFrame.Angles(math.pi, 0, 0)

Why doesn't this work? What's the correct CFrame?

0
Make sure you set the Humanoid's PlatformStand value to true. ResDXsention 108 — 3y

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