Prints: 0
Error: 14:28:30.952 - ServerScriptService.ServerMain:287: attempt to index nil with 'GameMode'
spawn(function() local TotalMapChoices = 1 local GameSetups = { Testing = { GameMode = "1v1v1"; Map = "Testing"; PlaceId = 5118456383 }; } while true do if game.ReplicatedStorage.Slots.One.Status.Value == "Empty" then game.ReplicatedStorage.Slots.One.Status.Value = "Setup" print(#GameSetups) local ChosenMapNumber = math.random(1,TotalMapChoices) local ChosenMap = GameSetups[ChosenMapNumber] game.ReplicatedStorage.Slots.One.GameMode.Value = ChosenMap.GameMode game.ReplicatedStorage.Slots.One.Map.Value = ChosenMap.Map game.ReplicatedStorage.Slots.One.PlaceId.Value = ChosenMap.PlaceId game.ReplicatedStorage.Slots.One.Status.Value = "Ready" end if game.ReplicatedStorage.Slots.Two.Status.Value == "Empty" then game.ReplicatedStorage.Slots.Two.Status.Value = "Setup" local ChosenMap = math.random(1,TotalMapChoices) ChosenMap = GameSetups[ChosenMap] game.ReplicatedStorage.Slots.Two.GameMode.Value = ChosenMap.GameMode game.ReplicatedStorage.Slots.Two.Map.Value = ChosenMap.Map game.ReplicatedStorage.Slots.Two.PlaceId.Value = ChosenMap.PlaceId game.ReplicatedStorage.Slots.Two.Status.Value = "Ready" end if game.ReplicatedStorage.Slots.Three.Status.Value == "Empty" then game.ReplicatedStorage.Slots.Three.Status.Value = "Setup" local ChosenMap = math.random(1,TotalMapChoices) ChosenMap = GameSetups[ChosenMap] game.ReplicatedStorage.Slots.Three.GameMode.Value = ChosenMap.GameMode game.ReplicatedStorage.Slots.Three.Map.Value = ChosenMap.Map game.ReplicatedStorage.Slots.Three.PlaceId.Value = ChosenMap.PlaceId game.ReplicatedStorage.Slots.Three.Status.Value = "Ready" end if game.ReplicatedStorage.Slots.Four.Status.Value == "Empty" then game.ReplicatedStorage.Slots.Four.Status.Value = "Setup" local ChosenMap = math.random(1,TotalMapChoices) ChosenMap = GameSetups[ChosenMap] game.ReplicatedStorage.Slots.Four.GameMode.Value = ChosenMap.GameMode game.ReplicatedStorage.Slots.Four.Map.Value = ChosenMap.Map game.ReplicatedStorage.Slots.Four.PlaceId.Value = ChosenMap.PlaceId game.ReplicatedStorage.Slots.Four.Status.Value = "Ready" end wait(10) end end)