Apparently, my previous post was completely ignored and a few people looked over it and simply disliked it for no apparent reason, leaving no reasoning or clues as to why I deserved those dislikes so I shall post this question again.
I've made a script that allows you to control a plane, but I still can't seem to add rolling to it. What do I mean by rolling? What I mean is when the plane simply spins to the left or spins to right.
I have previously posted this but nobody seemed to care and simply disliked it without reading or attempting to help me. If there is something wrong with this post, please tell me.
a = false d = false mouse.KeyDown:connect(function(key)key = key:lower() if key == 'a' then a = true repeat wait() jet.CFrame = jet.CFrame *CFrame.Angles() until not a elseif key == 'd' then d = true repeat wait() jet.CFrame = jet.CFrame *CFrame.Angles() until not d end end) -- I chose not to wrtie numbers into the CFrame.Angles because that's unnecessary and doesn't work well with the BodyGyro mouse.KeyUp:connect(function(key)key = key:lower()if key == 'a' then a = false elseif key == 'd' then d = false end end) while not downed do gyro.cframe = CFrame.new(jet.Position, mouse.Hit.p) vel.velocity = jet.CFrame.lookVector *90 cam:Interpolate(jet.CFrame *CFrame.new(0, 0, 50), jet.CFrame, 0.25) if jet.Position.x > 1025 or jet.Position.x < -1025 or jet.Position.z > 1025 or jet.Position.z < -1025 or jet.Position.y > 1500 then crash() end wait() end
Is there an alternative way to add rolling to my plane? Here's what I'm working on. http://www.roblox.com/planepls-place?id=175214106 -- is there something wrong with showing you what I'm making? :l