I want to make bubble chat in a game but when I look it up online it tells me how to but when I test it out with the swear words it does not sensor them.
local ts = game:GetService("TextService") local text = "bruh" local filteredtext = ts:FilterStringAsync(text, game.Players.Pappamamamll.UserId):GetNonChatStringForBroadcastAsync() print(filteredtext)