Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Help with debounce?

Asked by
DevWork 80
10 years ago

I'm trying to figure out how to make it so if the song is already playing then it cannot be played again. And possible can be enabled and disabled (turned on and off) with the same button.

local m = game.Players.LocalPlayer:GetMouse()
m.KeyDown:connect(function(k)
if k:lower() == "c" then
local s = Instance.new("Sound")
s.SoundId = "http://www.roblox.com/asset/?id=151710009"
s.Name = "Sound"
s.Volume = 1
s.Looped = true
s.Parent = game.Workspace.DevWork.Torso
s:Play()
enbaled = true
else if k:lower() == "v" then
local s = game.Workspace.DevWork.Torso.Sound
s:Destroy()
end
end
end)

1 answer

Log in to vote
3
Answered by
bbissell 346 Moderation Voter
10 years ago

If you add an if statement that looks for an an object in your torso named "Sound" then there won't be duplicate "Sound" Objects. Here is an example:

local m = game.Players.LocalPlayer:GetMouse()
m.KeyDown:connect(function(k)
if k:lower() == "c" and not game.Workspace.DevWork.Torso:FindFirstChild("Sound") then --Searches for the Object "Sound" and only makes a new one if there is not already on present
local s = Instance.new("Sound")
s.SoundId = "http://www.roblox.com/asset/?id=151710009"
s.Name = "Sound"
s.Volume = 1
s.Looped = true
s.Parent = game.Workspace.DevWork.Torso
s:Play()
--Removed your Value "enbaled = true"
else if k:lower() == "v" then
local s = game.Workspace.DevWork.Torso.Sound
s:Destroy()
-- Removed the extra "end" statement
end
end)

Ad

Answer this question