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Swords not doing damage?

Asked by 10 years ago
r = game:GetService("RunService") 
ching = false 
sword = script.Parent.Handle 
Tool = script.Parent 
script.Parent.ToolTip = "Base damage: " .. script.Parent.MinDmg.Value .. "-" .. script.Parent.MaxDmg.Value .. " | Critical damage: " .. (script.Parent.CritMagnitude.Value/100).. "x"

function blow(hit) 
if ching == true then return end 
    local humanoid = hit.Parent:FindFirstChild("Human") 
    local vCharacter = game.Players.LocalPlayer.Character
    local vPlayer = game.Players.LocalPlayer
    if humanoid~=nil then 
        ching = true 
        --print("SWORD HIT") 
        tagHumanoid(humanoid, vPlayer) 
        local damage = math.random(script.Parent.MinDmg.Value+math.floor(vPlayer.attributes.Strength.Value/2),script.Parent.MaxDmg.Value+math.floor(vPlayer.attributes.Strength.Value/2))+math.floor(vPlayer.leaderstats.Lvl.Value/5)
        local hitroll = math.random(1, 100)
        local critroll = math.random(1, 100)
        --Hit and critical modifier.
        if hitroll > Game.Workspace.GAME_PROPERTIES.BaseHitChance.Value + (vPlayer.attributes.Dexterity.Value * (Game.Workspace.GAME_PROPERTIES.HitChanceDexMagnitude.Value/100)) then
            damage = 0
        end
        if critroll <= Game.Workspace.GAME_PROPERTIES.BaseCritChance.Value + (vPlayer.attributes.Dexterity.Value * (Game.Workspace.GAME_PROPERTIES.CritChanceDexMagnitude.Value/100)) then
            damage = damage * (script.Parent.CritMagnitude.Value / 100) -- Percentage.
        end
        --Enemy health bar GUI
        if vPlayer.PlayerGui:FindFirstChild("EnemyInfo") ~= nil and humanoid.Health > 0 then
            vPlayer.PlayerGui:FindFirstChild("EnemyInfo").EnemyBar.TickUntilRemove.Value = 75
        else
            GUI = Game.ReplicatedStorage.EnemyInfo:Clone()
            GUI.EnemyBar.Tag.Value = humanoid.Parent
            GUI.Parent = vPlayer.PlayerGui
        end
        --Damages humanoid
        humanoid:TakeDamage(damage) 
        --Floating damage text
        local part = Instance.new("BillboardGui")
        part.Size = UDim2.new(0,50,0,100) 
        part.StudsOffset = Vector3.new(0,2,0)
        local part2 = Instance.new("TextLabel") 
        dt = Game.ReplicatedStorage.DynamicText:Clone()
        part2.Font = "SourceSansBold"
        part2.FontSize = "Size24"
        part2.TextStrokeTransparency = 0
        part2.Size = UDim2.new(1,0,1,0) 
        part2.Position = UDim2.new(0,0,0,0) 
        part2.BackgroundTransparency = 1
        part2.Parent = part 
        dt.Parent = part2
        dt.Disabled = false
        part.Parent = humanoid.Parent.Head
        part.Adornee = part.Parent
        --Shows text depending on conditions. Tells either miss or number.
        if (damage == 0) then 
            part2.TextColor3 = Color3.new(0,0.5,1)
            part2.Text = "Miss!"
        else 
            part2.TextColor3 = Color3.new(1,1,1)
            if critroll <= Game.Workspace.GAME_PROPERTIES.BaseCritChance.Value + (vPlayer.attributes.Dexterity.Value * (Game.Workspace.GAME_PROPERTIES.CritChanceDexMagnitude.Value/100)) then
                part2.TextColor3 = Color3.new(1,1,0)
                part2.FontSize = "Size36"
                part2.Text = ""..damage.."!"
            else
                part2.Text = ""..damage..""
            end
        end 
        wait(.75) 
        ching = false 
        wait(.1) 
        untagHumanoid(humanoid) 
    end 
end 

Line 28 Stack end Disconnected because of exception

Yes this is a local script.

1 answer

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0
Answered by
iaz3 190
10 years ago

Change the = into ==

When COMPARING values you use ==

one = is for setting them.

Though i have no idea what Tickuntilre is so..... yeah.

0
When I do that, it gets underlined red saying "'=' expected near '=='" And tick Until Remove is how much time till the GUI is removed DrChowderr 0 — 10y
0
Is it a function? or a variable? if it's a variable make it "repeat wait() until tickuntilre == 75" iaz3 190 — 10y
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