Can you please give me an example on how to detect which part of a ray was hit? It's for a car that I'm making.
I'll only post part of the script, here is is:
--//Getting 4 Corners Of Car local TempCar = game.Workspace:WaitForChild("TempCar") local BR = TempCar.BR --This is referencing to four corners Bottom Right, Bottom Left, Top Right, and Top left. local BL = TempCar.BL --local TL = --local TR = TempCar.Primary.BodyThrust.location = Vector3.new(0,2,0.4) --//Raycasts --BottomRightRay local bottomRightRay = Ray.new(BR.Position, BR.Position + BR.CFrame.lookVector) local hitBR, position = game.Workspace:FindPartOnRayWithWhitelist(bottomRightRay, (game.Workspace.Enviorment.Track)) if hitBR then -- Just some notes, I haven't finished the script yet because I decided to work on another part. end --BottomLeftRay local bottomLeftRay = Ray.new(BL.Position + BR.Position + BR.CFrame.lookVector) local hitBL, position = game.Workspace:FindPartOnRayWithWhitelist(bottomLeftRay, (game.Workspace.Enviorment.Track)) if hitBL then end --TopRightRay (These are just for sorting my stuff out) --TopLeftRay