Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

Walking Mech methods? [NVM, I haz an idea >:D]

Asked by 10 years ago

Hey guys, just want to point out [THIS IS NOT A BUILDING REQUEST, I JUST NEED SOME BRAINSTORM IDEAS/OPINIONS]. I currently have a Mechanical walking vehicle and I'm having problems with its "Spazzyness" You can test that here "http://www.roblox.com/Solid-Modeling-Test-place?id=171386052" [BY NO MEANS AM I TRYING TO ADVERTISE] I tried setting bodypositions when one foot would reach its destination bringing the other leg in front (Simple walking animation), but it's still glitchy. I tried anchoring one leg one it was at its full range, but that causes a Chop-like motion when steering and causes it to climb vertically. Does anyone have any other method of making a walking vehicle?

1 answer

Log in to vote
0
Answered by
Legojoker 345 Moderation Voter
10 years ago

Sadly, you may have to consider CFraming for something like this. Roblox physics are um...special so they make fluid movement rather difficult. I would suggest learning how to CFrame a smooth animation for your robot, frame by frame, or just splitting it up in to sections. Make sure to anchor all parts of your mech and make it so the player controls the mech by clicking on something which correctly orients his camera. Seats will also be very glitchy with a CFrame controlled machine.

0
It is CFramed. But the feet wont grip the ground .-. Orlando777 315 — 10y
0
CFrame it so you constantly check for the ground and once the foot hits the ground's y value (or is within the ball park) walk again. Legojoker 345 — 10y
0
You dont understand. There's a different between CFrame and Position. Standing on a CFrame object has no grip, changing a Position does have grip. Orlando777 315 — 10y
Ad

Answer this question