What it should be doing is removing the default walkspeed, death sounds form the players Head
game.Players.PlayerAdded:connect(function(p) if p then p.CanLoadCharacterAppearance=false p.CharacterAdded:connect(function(c) if c then if c:FindFirstChild("Humanoid") then a=script.DeathScript:Clone() a.Parent=c.Humanoid a.Disabled=false local sounds = c.Head:GetChildren() for i = 1, #sounds do if sounds[i].Name==("Sound") then sounds[i].Volume = 0 end end end end end) end end)