I have it so it builds a basic house, I just want it so it spawns like 12 in a line but each one is different in color and size..But I want it randomly generated..Here's what I have so far:
brck = Instance.new("Part") brck.Name = "One" brck.Parent = game.Workspace brck.Anchored = true brck.Size = Vector3.new(30,20,25) brck.BrickColor = BrickColor.new("Pastel brown") brck.BottomSurface = "Smooth" brck.TopSurface = "Smooth" game.Workspace.BasePlate.Texture.Parent = game.Workspace.One game.Workspace.BasePlate.Texture2.Parent = game.Workspace.One game.Workspace.BasePlate.Texture3.Parent = game.Workspace.One game.Workspace.BasePlate.Texture4.Parent = game.Workspace.One roof = Instance.new("Part") roof.Name = "Roof" roof.Parent = game.Workspace roof.Anchored = true roof.Size = Vector3.new(35,2,30) roof.Position = Vector3.new(0,20.5,0) roof.BrickColor = BrickColor.new("Brown") roof.TopSurface = "Smooth" roof.BottomSurface = "Smooth"
I can help you on the random part..
RandomBuildings = game.Lighting.Buildings:GetChildren() -- Going to have to change this to go to the buildings Building = math.random(1,#RandomBuildings) -- What this should do is select 1 building randomly.