So I was making a car chassis with good physics and I completed the model of the car. Then I created a vehicle seat and put the following script inside:
-- get the specifications local speed = script.speed.Value local accleration = script.acceleration.Value local steeringspeed = script.steeringSpeed.Value local steeringangle = script.steeringAngle.Value -- set up the shortcuts local vehicle = script.Parent.Parent local seat = script.Parent -- find the tires local A = vehicle.A -- front left local AA = vehicle.AA -- front right local B = vehicle.B -- back left local BB = vehicle.BB -- back right -- find the steering mechanism local steerA = vehicle.SteeringA.Servo local steerB = vehicle.SteeringB.Servo -- set up wheels' motor accerlation A.Motor.MotorMaxTorque = accleration AA.Motor.MotorMaxTorque = accleration B.Motor.MotorMaxTorque = accleration BB.Motor.MotorMaxTorque = accleration while true do -- power the wheels velocity = seat.Throttle * speed -- use the seat's throttle to determine the wheels' action (backward? forward? nothing?) A.Motor.AngularVelocity = velocity AA.Motor.AngularVelocity = velocity B.Motor.AngularVelocity = -velocity BB.Motor.AngularVelocity = -velocity wait() -- steering steering = seat.Throttle * speed steerA.AngularSpeed = steeringspeed steerA.ServoMaxTorque = 100000000 steerA.TargetAngle = steeringangle*seat.Steer steerB.AngularSpeed = steeringspeed steerB.ServoMaxTorque = 100000000 steerB.TargetAngle = steeringangle*seat.Steer end
What happens when I run the game is that the steering wheels turn the opposite direction when I turn right or left. This means that I cannot control the car!
The vehicle seat also has number values that represent the following from the above code:
local speed = script.speed.Value local accleration = script.acceleration.Value local steeringspeed = script.steeringSpeed.Value local steeringangle = script.steeringAngle.Value
You can make the steer value to make it opposite
while true do -- power the wheels velocity = seat.Throttle * speed -- use the seat's throttle to determine the wheels' action (backward? forward? nothing?) A.Motor.AngularVelocity = velocity AA.Motor.AngularVelocity = velocity B.Motor.AngularVelocity = -velocity BB.Motor.AngularVelocity = -velocity wait() -- steering steering = seat.Throttle * speed steerA.AngularSpeed = steeringspeed steerA.ServoMaxTorque = 100000000 steerA.TargetAngle = steeringangle*seat.Steer* -1 steerB.AngularSpeed = steeringspeed steerB.ServoMaxTorque = 100000000 steerB.TargetAngle = steeringangle*seat.Steer * -1 end