I will be expanding this to do bigger things. But for now I am testing
local o1 = game.Workspace.o1 if o1.Name == o1 then print("Coming Soon") end
The game I will use it for is map changing. So I am trying to test and have this check if o1 is in Workspace, if it is not then loop until it is detected in workspace
local map = game.Workspace:WaitForChild("o1") -- What this will do is make the script wait until there is something named "o1" in Workspace :D if map then print("Coming Soon!") end