for i = 1, 90 do wait(.01) if i <= 35 then gomuArm.Size = gomuArm.Size - Vector3.new(0, .5, 0) else gomuArm.Size = gomuArm.Size + Vector3.new(0, .5, 0) end gomuWeld.C1 = gomuWeld.C1 * CFrame.new(0.239, -0.016, 0.072) end
Is it possible to make this loop go faster? I tried to wait(.001), but it doesn't seem it works. Any advice and assistance?
The shortest time that wait() allows is .033 seconds. Use RunService.RenderStepped:Wait() or Heartbeat:Wait() to decrease that time to about .016 seconds
Howdy!
Short Answer: Not really.
Long Answer: Probably but not with Roblox. You're asking to speed communications from the client to the server then back to the clients. You COULD probably change the game settings in Roblox Studio through File > Settings but I've never touched those nor trusted myself to do so. I could be wrong, but who knows?
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