So what I want it to do is then a player in _G.Survivors dies it removes them. The problem with this is when the _G.Survivors[1] player dies it removes everyone from the table. Here's my code:
_G.Survivors = {} for a,b in pairs(game.Players:GetChildren()) do table.insert(_G.Survivors,b) local id = Instance.new("IntValue",b) id.Name = "Survivor" -- Just to mark that the player is a survivor end for a,b in pairs(game.Players:GetChildren()) do coroutine.resume(coroutine.create(function() while wait() do if b.Character:FindFirstChild("Survivor") then if b.Character.Humanoid.Health == 0 then survivorDied(b) end end end end)) end function survivorDied(p) for a,b in pairs(_G.Survivors) do wait() if p.Name == b.Name then table.remove(_G.Survivors,a) end end end
Thanks!