I have been trying make the data from my simulator game to save. I am relatively new to coding and writing script so i have been trying to follow tutorials, but none of them seem to work. Whenever i try the game to see if my data saves nothing happens. Now i have found one that I thought would work but it did not. It worked in the beginning but now i cannot earn any more of the things i want to earn, it just goes back to what i had from the first time i played. I mean that if I had 5 Skill and then earned 10 it would just go back down to 5 if I left and joined again. Here is the code I have written:
local DS = game:GetService("DataStoreService"):GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(plr)
wait()
local plrkey = "Id_"..plr.userId
local save1 = plr.leaderstats.Skill
local save2 = plr.leaderstats.Cash
local save3 = plr.leaderstats.Rebirths
local GetSaved = DS:GetAsync(plrkey) if GetSaved then save1.Value = GetSaved[1] save2.Value = GetSaved[2] save3.Value = GetSaved[3] else local NumberForSaving = {save1.Value, save2.Value, save3.Value} DS:GetAsync(plrkey, NumberForSaving) end
end)
game.Players.PlayerRemoving:Connect(function(plr)
DS:SetAsync("Id_"..plr.userId, {plr.leaderstats.Skill.Value, plr.leaderstats.Cash.Value, plr.leaderstats.Rebirths.Value})
end)
I really hope someone can help since i cannot make a simulator without saving the leaderstats!