Basically, .ChildAdded doesn't pick up when a child is added to the character. Nothing is printed and there are no errors.
Strangely, everything before it runs perfectly.
Does anyone have any ideas on what is going on?
Character.ChildAdded:Connect(function(instance) print("still going") if (instance:IsA("Model") and instance.Name == "Stand") then print(instance.Name .." is a new stand. :thinking:") local ID = instance:WaitForChild("Identity", 30) if (Stand.Value ~= ID.Value) then Player:Kick("The stand you are given is not the stand you deserve!\nIf this is a mistake, please message a developer!") end else print(instance:GetFullName().. " is not a new stand!") end end)