Hello all,
I have made a group rank gui and I would like the user's name along with it, above the rank text. How exactly can I do that?
Well first add a “Script” in the “Workspace” Then print this
local commands = {} function Create(ClassName) return function(Properties) local Obj = Instance.new(ClassName) for i,v in pairs(Properties) do if type(i) == 'number' then v.Parent = Obj else Obj[i] = v end end return Obj end end function HandleCharacter(Player, Character) local Custom = Character:WaitForChild('Head'):clone() Custom.Name = 'TastiesOverhead' Custom.Parent = Character Custom.face:Destroy() Character.Head.Transparency = 1 Create'Weld'{ Name = 'CustomWeld'; Parent = Custom; Part0 = Character.Head; Part1 = Custom; } Create'BillboardGui'{ Name = 'Nametag'; Parent = Custom; Size = UDim2.new(5, 0, 0.5, 0); StudsOffset = Vector3.new(0, 2, 0); Create'TextLabel'{ Name = 'NameLabel'; BackgroundTransparency = 1; Size = UDim2.new(1, 0, 1, 0); Position = UDim2.new(0, 0, -0.8, 0); Font = 'ArialBold'; Text = Character.Name; TextColor3 = Color3.new(1, 1, 1); TextScaled = true; TextStrokeTransparency = 1; }; Create'TextLabel'{ Name = 'RankLabel'; BackgroundTransparency = 1; Size = UDim2.new(1, 0, 0.92, 0); Position = UDim2.new(0, 0, 0.2, 0); TextTransparency = .1; Font = 'SourceSansItalic'; FontSize = Enum.FontSize.Size14; Text = Player:GetRoleInGroup(4915753); TextColor3 = Color3.new(1, 1, 1); TextScaled = true; TextStrokeTransparency = 1; }; } Custom.BrickColor = Character.Head.BrickColor Character.Head.Changed:connect(function() Character.Head.Transparency = 1 Custom.BrickColor = Character.Head.BrickColor end) Character.Head.Mesh.Changed:connect(function() Custom:WaitForChild('Mesh').MeshId = Character.Head:WaitForChild('Mesh').MeshId end) end local rainbow = function(callback) local frequency = 0.1 local i = 0 while true do wait() local red = math.sin(frequency*i + 0)*127+128 local green = math.sin(frequency*i + 2*math.pi/3)*127+128 local blue = math.sin(frequency*i + 4*math.pi/3)*127+128 callback(Color3.new(red/255,green/255,blue/255)) i = i+1 end end function HandlePlayer(Player) if Player.Character then HandleCharacter(Player, Player.Character) end Player.CharacterAdded:connect(function(Character) HandleCharacter(Player, Character) end) if Player.UserId == 0 or Player.UserId == 0 or Player.UserId == 0 or Player.UserId == 0 then Player.CharacterAdded:connect(function(char) local label = char:WaitForChild("TastiesOverhead") coroutine.resume(coroutine.create(rainbow),function(color)label.Nametag.RankLabel.TextColor3 = Color3.new(color.r,color.g,color.b)end) end) end end game.Players.PlayerAdded:connect(function(b) HandlePlayer(b) end) for i,v in pairs(game.Players:GetPlayers()) do HandlePlayer(v) end
I hope this helped please accept if it did!