Id like to make it so it only works when left click (button 1) is clicked, thanks in advance!
local enabled = true local ding = game.Workspace.Sounds.Ding -- sound local part = game.Workspace.Configuration.DesertScout1 -- name local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local PlayerGui = player:WaitForChild("PlayerGui") local toolup = PlayerGui:WaitForChild("clickE") local maxpickup = 20 local gui = PlayerGui.HatUI.DesertScoutAdd UserInputService.InputBegan:Connect(function(input,gameProccesedEvent) local item = mouse.Target local distance = player:DistanceFromCharacter(item.Position) if mouse.Target == part and enabled == true and distance <= maxpickup and mouse.Button1Down then ding:Play() gui.Enabled = true part.Position = Vector3.new(100,100,100) enabled = false part.Transparency = 1 part.CanCollide = false game.ReplicatedStorage.HatEvent.DesertScoutEvent:FireServer() wait(1) gui.Enabled = false enabled = true part.Transparency = 0 part.CanCollide = true end end)
Mouse.Button1Down isn't used here because of how UIS works. Instead, we look for the UserInputType MouseButton1
local enabled = true local ding = game.Workspace.Sounds.Ding -- sound local part = game.Workspace.Configuration.DesertScout1 -- name local player = game.Players.LocalPlayer local mouse = player:GetMouse() local UserInputService = game:GetService("UserInputService") local PlayerGui = player:WaitForChild("PlayerGui") local toolup = PlayerGui:WaitForChild("clickE") local maxpickup = 20 local gui = PlayerGui.HatUI.DesertScoutAdd UserInputService.InputBegan:Connect(function(input,gameProccesedEvent) local item = mouse.Target local distance = player:DistanceFromCharacter(item.Position) if mouse.Target == part and enabled == true and distance <= maxpickup and input.UserInputType == Enum.UserInputType.MouseButton1 then ding:Play() gui.Enabled = true part.Position = Vector3.new(100,100,100) enabled = false part.Transparency = 1 part.CanCollide = false game.ReplicatedStorage.HatEvent.DesertScoutEvent:FireServer() wait(1) gui.Enabled = false enabled = true part.Transparency = 0 part.CanCollide = true end end)