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How to fix NPCs attacking other NPCs?

Asked by 4 years ago

I've tried working on this alone and can't find the solution. Any ideas?

local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 500
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("HumanoidRootPart")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end




while true do
    wait(1)
    local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
    if target ~= nil then
        script.Parent.Zombie:MoveTo(target.Position, target)
    end

end

0
U can add values into the npcs and check if the npc has that value or not IcyMizu 122 — 4y

1 answer

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1
Answered by 4 years ago

u sohuld make ur own movement script but if u can't well then i'll tell u how to fix

local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 500
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("HumanoidRootPart")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
                end
            end
        end
    end
    return torso
end




while true do
    wait(1)
    local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
    if target ~= nil then
    if game.Players:GetPlayerFromCharacter(target.Parent) then--checking if its a player then moving if it is
          script.Parent.Zombie:MoveTo(target.Position, target)
    end
    end

end

0
Thanks for the help, works great! iiiGamerBoy 12 — 4y
0
@iiiGamerBoy if this helped, mark the answer as accepted Leamir 3138 — 4y
0
@Leamir I just signed up for this, I don't see where to accept answers iiiGamerBoy 12 — 4y
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