local UserInputService = game:GetService("UserInputService") local leaderstats = Instance.new("Folder", game.Players.LocalPlayer) local Respect = Instance.new("IntValue", leaderstats) leaderstats.Name = "leaderstats" Respect.Name = "Respect" UserInputService.InputBegan:Connect(function(input, event) if input.KeyCode == Enum.KeyCode.F then local audio = workspace:FindFirstChild("RESPECT THE VETS") audio.Playing = true Respect.Value = Respect.Value + 1 end end)
this script works mostly, what happens in game when I use it is: -creates the leaderstats value and folder -when clicked F it plays the noise but what doesnt work is: -value doesnt have the correct name on the leaderboard -value does not increase
there is no output errors. it is in a localscript inside of StarterGui if you want to know that i will be glad to elaborate
modified version, server script in ServerScriptService:
game.Players.PlayerAdded:Connect(function(player) local UserInputService = game:GetService("UserInputService") local leaderstats = Instance.new("Folder", player) local Respect = Instance.new("IntValue", leaderstats) leaderstats.Name = "leaderstats" Respect.Name = "Respect" --everything works until the line after this UserInputService.InputBegan:Connect(function(input, event) --doesnt work if input.KeyCode == Enum.KeyCode.F then local audio = workspace:FindFirstChild("RESPECT THE VETS") audio.Playing = true Respect.Value = Respect.Value + 1 end end) end)
try using making a remove event called "GiveRespect" and then place it on replicated storage then create a server script located on server script service and then make a local script and place it on starter player > starter player scripts
server script:
game.Players.PlayerAdded:Connect(function(player) local UserInputService = game:GetService("UserInputService") local leaderstats = Instance.new("Folder", player) local Respect = Instance.new("IntValue", leaderstats) leaderstats.Name = "leaderstats" Respect.Name = "Respect" end) game.ReplicatedStorage.GiveRespect.OnServerEvent:Connect(function(plr) plr.leaderstats.Respect.Value = plr.leaderstats.Respect.Value + 1 end)
local script:
local plr = game.Players.LocalPlayer local audio = workspace:FindFirstChild("RESPECT THE VETS") local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.F then audio:Play() game.ReplicatedStorage.GiveRespect:FireServer(plr) end end)
also you got an unused parameter on the user input service called "event"