Hello. I am new to remote events and I wanted to pass a table value from a local script to a server script. This is what I want to pass:
ClockTime[1]
And this changes every 60 seconds:
ClockTime = {12, 1, 2, 3, 4, 5, 6}
Heres a quick example.
local
local Table = {"val1","val2"} local Event = game.Workspace:WaitForChild("PassValueEvent")--Normal remote event Event:FireServer(Table)
Server
local Event = game.Workspace:WaitForChild("PassValueEvent") Event.OnServerEvent:Connect(function(playerThatFired,Table) --First value will always be the player that fired the event. print(playerThatFired," fired the event and sent ",#Table," things in a table.") end)