So I Wanted To Say If The Person Had Premium They Get 2x Points, But This Script Didn't Work, Help!
local Players = game:GetService("Players") Players.PlayerAdded:connect(function(player) if player.MembershipType == Enum.MembershipType.Premium then player.CharacterAdded:connect(function(char) plr.leaderstats.Points.Value = plr.leaderstats.Points.Value * 2 end)
Please Respond And Thanks For Your Help!
I believe the issue is you're trying to multiply the existing leaderstats value by 2, therefore doubling the amount of points they have at that point in time only once. Considering you have no datastores, the player will spawn with 0 points. The script will detect the player is premium, and double 0, which is still 0.
The fix to your problem is to double the points whenever the player earns them, not by doubling the points they have at that moment. Check if the player is premium, double the amount of points they will earn, and THEN give it to them.
Let me know if this helps :)
maybe Re-Place The "player.CharacterAdded:Connect" in the line after "game.Players.PlayerAdded" It Might Be The Problem
local Players = game:GetService("Players") Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) if player.MembershipType == Enum.MembershipType.Premium then player.leaderstats.Points.Value = player.leaderstats.Points.Value * 2 end end) end)
I Think This Is A Better Way To Execute It, Plus You Refrenced The Player As "player" but in line(6) you wrote "plr" which is nil because you didnt refrence the player as "plr" but instead "player",sorry if this is confusing hope I Helped.
local Players = game:GetService("Players") Players.PlayerAdded:connect(function(player) if player.MembershipType == Enum.MembershipType.Premium then player.CharacterAdded:connect(function(char) player.leaderstats.Points.Value = player.leaderstats.Points.Value * 2 end) end)
The problem is that you tried to increase the leader stats of plr
not player since you passed the argument for the player. Also, you have missed an end. I've fixed your script and you should be good to go!