So I've been making a gun framework which I would be able to apply to all of my future projects, but I've stumbled across a problem where whenever the player shoots their weapon, it only plays locally and not publicly. So far I've tried turning off 'RespectFilteringEnabled' in the Sound Service and writing a script that would play it publicly, but none of these methods have worked.
local debounce = false local cooldownTime = 0.4 script.Parent.Activated:Connect(function() if not debounce and Ammo > 0 then debounce = true local shooting = game:GetService("Players").LocalPlayer.Character.Humanoid:LoadAnimation(script.Parent.Shoot) local sound = game:GetService("StarterPack").Pistol.Sound sound:Play() shooting:Play() Ammo = Ammo - 1 wait(cooldownTime) debounce = false end end)
Any feedback would be appreciated!
You can just simply fire a RemoteEvent
whenever a player shoot's a gun. Insert a RemoteEvent
in ReplicatedStorage and insert a script inside ServerScriptService
as well. This will play the sound globally so everyone hears it!
Local script:
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterPack = game:GetService("StarterPack") local debounce = false local cooldownTime = 0.4 script.Parent.Activated:Connect(function() if not debounce and Ammo > 0 then debounce = true local shooting = Players.LocalPlayer.Character:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Shoot) local sound = StarterPack:WaitForChild("Pistol").Sound ReplicatedStorage:WaitForChild("RemoteEvent"):FireServer() shooting:Play() Ammo = Ammo - 1 wait(cooldownTime) debounce = false end end)
Server script:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterPack = game:GetService("StarterPack") local sound = StarterPack:WaitForChild("Pistol").Sound ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function() sound:Play() end)
Find where the event happens, right before it ends write:~~~~~~~~~~~~~~~~~game.Workspace.Sound:Play()
~~~~~~~~~~~~~~~~~ Replace workspace and sound with there names