I have a script that is supposed to make certain bricks appear for the player when they touch a brick, it works fine except for the fact that other players can also see it when they're not supposed to.
This is my code:
local CrashBlocks = game.Workspace.crash:GetChildren() local function onTouch(hit) for i, v in pairs(CrashBlocks)do v.Transparency = 0 v.CanCollide = true end end game.Workspace.speed1.Touched:Connect(onTouch) local debounce = false local sound = game.Workspace.soundeffects.Explosion game.Workspace.speed1.Touched:Connect(function(hit) if not debounce then debounce = true sound:Play() wait(3) debounce = false end end)
My understanding of local scripts is that they will only appear on the players client, apologies if I'm missing something super obvious here, I'm really new.
try a remote event. make a script where you put the function for when the remote event is called onther script to do what ever you want when the remove event is fired on the the client.