this is in a screengui inside of a text label. also nothing is in the output :/
01 | local guiObject = script.Parent |
02 | while true do |
03 | guiObject.TextScaled = true |
04 | wait( 0.1 ) |
05 | guiObject.TextScaled = false |
06 | wait( 0.1 ) |
07 | guiObject.TextScaled = true |
08 | wait( 0.1 ) |
09 | guiObject.TextScaled = false |
10 | guiObject.Position = UDim 2. new(- 52 , 102 ) |
11 | wait( 0.1 ) |
12 | guiObject.Position = UDim 2. new( 82 , 29 ) |
13 | wait( 0.1 ) |
14 | guiObject.Position = UDim 2. new( 286 , 101 ) |
15 | wait( 0.1 ) |
your using brickcolor.new for a gui. Use color3.new instead
ok so I edited your script
01 | local gu = script.Parent |
02 | spawn( function () |
03 | while true do |
04 | wait(. 1 ) |
05 | gu.BackgroundColor 3 = Color 3. new(math.random( 0 , 1 ),math.random( 0 , 1 ),math.random( 0 , 1 )) |
06 | end |
07 | end ) |
08 | spawn( function () |
09 | while true do |
10 | --put your different coords here |
11 | end |
12 | end ) |
13 | spawn( function () |
14 | while true do |
15 | wait(. 1 ) |
16 | gu.TextScaled = true |
17 | wait(. 1 ) |
18 | gu.TextScaled = false |
19 | end |
20 | end ) |