Can you elaborate? What do you mean more precise? I don't think that exists? Mouse.Hit is the CFrame of the Mouse in 3D space. Mouse.Hit.p is the Vector3 position of the CFrame in 3D space. It's pretty precise. legoguy939418— 4y
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FYI, Mouse.Hit.p is deprecated, use Mouse.Hit.Position (or CFrame.Position)qVoided221— 4y
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hey, there is a way using userinputservice and making a ray and then extending it and stuff, let me find a link to it.Erie20102— 4y