tile = script.Parent local function onKeyDown( key ) if key == q then tile.ClickDetector.MaxActivationDistance == 32 end end end mouse.KeyDown:connect(onKeyDown)
I have a ClickDetector on that part.
The purpose is that, if you click q while near the part, that part becomes clickable.
You ALMOST had it! Your only problems were that you weren't using a LocalScript
, never got the mouse
, never lower-cased key
(We do that so that we only have to check for 'q', and not 'Q' as well) and you forgot to wrap q
in quotation marks to make it a string
. Here's the fixed version:
local tile = game.Workspace.Tile local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() mouse.KeyDown:connect(function(key) key = key:lower() if key == "q" then tile.ClickDetector.MaxActivationDistance = 32 end end) mouse.KeyUp:connect(function(key) key = key:lower() if key == "q" then tile.ClickDetector.MaxActivationDistance = 0 end end)