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(CLOSED) Is my gun anti exploit check logic efficient and non exploitable?

Asked by
Erie20 102
4 years ago
Edited 4 years ago

Nevermind, I don't need one

Hello all,

I am trying to create a gun that fires individual bullets. I want to make an anti exploit script that is also efficient.

What I have already is a anti exploit system that gets the latency of the client, checks if the current distance of the client position is equal to the initial position + walkspeed * latency. Because of the latency check it might delay the anti exploit system.

Does anyone know how I can improve on my system?

Thanks, Erie20

P.S. This is to request an improvement in a concept. If you think this is a request for a script, please tell me how I can improve this question.

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Which part of the gun do you want to be exploit-proof? Just shooting the gun? 123nabilben123 499 — 4y
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yes, just shooting the gun while also not creating more lag from the anti exploit script Erie20 102 — 4y

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Answered by 4 years ago
Edited 4 years ago

Can you show the script if there is one?

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there is one although i dont have access to studio yet. is there any code you would want Erie20 102 — 4y
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