How would I change gamerun, from false to true, so the game starts in this script? Gamerun is the variable. I made it true, with the script but it breaks it. It needs to be turned to true, what do I do?
local BlueTeam = game.Teams["BlueTeam"]:Clone() local RedTeam = game.Teams["RedTeam"]:Clone() local NumPlayers = 2 repeat wait(0)until game:FindFirstChild("Teams") local GameTime = 250 local A = game:service('Players') local A1 = "This service is unavailable, please wait until 1 more player joins..." local A2 = "Welcome to the official meadows swordfighting game" local A4 = "5" local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.." local A5 = "Teaming players..." local A6 = "Blue team has won" local A7 = "Red team has won" local redplayers = 0 local blueplayers = 0 local M = Instance.new("Message",game.Workspace) local H = Instance.new("Hint",game.Workspace) local TimeForLoop = .5 local players = 0 local GameRun = false local GameOver = false local RegenTeams = false function teams() wait(5) M.Text = A5 team1 = "Bright red" team2 = "Bright blue" t1=0 t2=0 for i,v in pairs (game.Players:GetChildren()) do if t1 < t2 then t1 = t1+1 v.TeamColor = BrickColor.new(team1) else t2 = t2+1 v.TeamColor = BrickColor.new(team2) wait(5) end end end function checkSpectators() spectators = 0 for _, player in pairs(game:service('Players'):GetChildren()) do if player.TeamColor == game.Teams.Spectators.TeamColor then spectators = spectators + 1 end if(spectators >= NumPlayers) then game.Teams.BlueTeam:remove() game.Teams.RedTeam:remove() end wait(3) end end function findwinner() if GameOver then for _, player in pairs(game.Players:GetPlayers()) do if player.TeamColor == BlueTeam.TeamColor then players = blueplayers + 1 wait(5) if blueplayers == 0 then print("Blue team has lost") M.Text = A7 elseif player.TeamColor == RedTeam.TeamColor then players = redplayers + 1 if redplayers == 0 then print("Red team has lost") M.Text = A6 end end end end end end function RegenPlrs() for i,v in pairs(game.Players:GetPlayers())do if v and v.Character then v.Character:BreakJoints() end end end function StartGame() if GameRun then teams() RegenPlrs() checkspectators() findwinner() end end coroutine.resume(coroutine.create(function() while wait(TimeForLoop)do if not ( #A:GetPlayers() >= NumPlayers ) then M.Text = A1 else StartGame() M.Text = "" wait(1) M.Text = A2 wait(5) M.Text = A3 for z = 5, 0, -1 do M.Text = ""..z wait(1) end for i = GameTime, 0, -1 do H.Text = "Time left: "..i wait(1) end wait(2) M.Text = "Times up!" wait(2) M.Text = "Starting new round..." wait(2.5) end end end))