I have a horse model, and I wanted to make its legs CanCollide=false, so it would move smoothly on terrain when it walks. It seems like the hip height isn't working because when I start the game the legs go trough the map, no matter what the hip height was.
Also, this is a bit out of subject but, is this accurate way to make a humanoid move?
horse:SetPrimaryPartCFrame(horse:GetPrimaryPartCFrame()*CFrame.new(0,0,0-.4))
This script makes the horse go straight forward forever, but I just wanted to know if there's some more accurate way to do it?
I'm happy if I got an answer even to one of these questions :)