I'm trying to make it so when the match starts, it devides all the players in the game into 2 teams. This is my code, it doesn't error, but it doesn't work. By the way, I trigger startMatch() in the rest of my script. Can anybody help?
function startMatch() local numplayers = script.PlayerCount.Value if numplayers >= 2 then local blue = math.ceil(numplayers/2) local green = math.floor(numplayers/2) print(blue) print(green) for i,v in pairs(game.Lighting.Weapons:GetChildren()) do v:Clone() v.Parent = game.StarterPack print(v.Name) end child = game.Players:GetChildren() for i = 1, blue do if child.TeamColor ~= BrickColor.Green() then child.TeamColor = BrickColor.Blue() end end for i = 1, green do if child.TeamColor ~= BrickColor.Blue() then child.TeamColor = BrickColor.Green() end end end end