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Why is part of the script running for the number of times that I right click?

Asked by
zadobyte 692 Moderation Voter
4 years ago

I'm trying to make a script that will grab an npc in which you can throw them afterwards.

if input.UserInputType == Enum.UserInputType.MouseButton2 and clicked then
        local welddb
        clicked = false
        if firstrc then
            firstrc = false
            GrabHitHandling = humanoid.Touched:Connect(function(hit, limb)
                if not isGrabbing then
                    grabAnimate:Play()
                    wait(.55)
                    if limb.Name == "RightHand" or limb.Name == "RightUpperArm" or limb.Name == "RightLowerArm" then
                        isGrabbing = true
                        target = hit.Parent:FindFirstChild("Humanoid")
                        if target then
                            EntInv:InvokeServer(player, target)
                            GrabbingVar:FireServer(isGrabbing)
                            local d = target.Parent:GetDescendants()
                            grabbedAnimate = target:LoadAnimation(grabbed)
                            grabbedAnimate.Looped = false
                            for i = 1, #d do
                                local desc = d[i]
                                if desc.Name == "Head" then
                                    if not character.RightHand:FindFirstChild("Weld") and not welddb then
                                        print("6")
                                        local weld = Instance.new("Weld")
                                        weld.Part0 = character.RightHand
                                        weld.Part1 = target.Parent.Head
                                        weld.Parent = character.RightHand
                                        welddb = true
                                    end
                                end
                            end
                            if not grabbedAnimate.IsPlaying and not grabbingAnimate.IsPlaying then
                                print("7")
                                grabbedAnimate:Play()
                                idleAnimate:Stop()
                                grabbingAnimate:Play()
                                print("7.5")
                            end
                        elseif not target and GrabHitHandling then
                            GrabHitHandling:Disconnect()
                            wait(4/5)
                            clicked = true
                        end
                    end
                elseif limb.Name ~= "RightHand" or limb.Name ~= "RightUpperArm" or limb.Name ~= "RightLowerArm" and GrabHitHandling then
                    GrabHitHandling:Disconnect()
                    wait(4/5)
                    clicked = true
                end
            end)
        elseif not firstrc and isGrabbing then
            print("8")
            local origmotorparent
            local socket
            local markerdb = true
            local throwBody = throwAnimate:GetMarkerReachedSignal("ThrowBody")
            throwAnimate:Play()
            print("9")
            local welddb = true
            if throwAnimate.IsPlaying and markerdb then
                print("10")
                local thrBody = throwBody:Connect(function()
                    print("11")
                    markerdb = false
                    local d = target.Parent:GetDescendants()
                    for i=1,#d do
                        local desc = d[i]
                        if desc:IsA("Motor6D") then
                            print("12") -- should print 15 times
                            origmotorparent = desc.Parent
                            socket = Instance.new("BallSocketConstraint")
                            local part0 = desc.Part0
                            local joint_name = desc.Name
                            local attachment0 = desc.Parent:FindFirstChild(joint_name.."Attachment") or desc.Parent:FindFirstChild(joint_name.."RigAttachment")
                            local attachment1 = part0:FindFirstChild(joint_name.."Attachment") or part0:FindFirstChild(joint_name.."RigAttachment")
                            if attachment0 and attachment1 then
                                socket.Attachment0, socket.Attachment1 = attachment0, attachment1
                                socket.Parent = desc.Parent
                                desc.Parent = game.ServerStorage
                            end    
                        end
                    end
                    if welddb then
                        print("13")
                        character.RightHand.Weld:Destroy()
                        welddb = false
                    end
                    print("14")
                    grabbingAnimate:Stop()
                    grabbedAnimate:Stop()
--                  local bodythrust = Instance.new("BodyThrust")
--                  bodythrust.Force = Vector3.new(9999,9999,9999)
--                  bodythrust.Location = workspace.CurrentCamera.CFrame.lookVector
--                  bodythrust.Parent = target.Parent.UpperTorso
--                  wait(.4)
--                  bodythrust:Destroy()
                    wait(3)
                    print("15")
                    for _, desc in pairs(game.ServerStorage:GetDescendants()) do
                        if desc:IsA("Motor6D") then
                            print("16") -- 15 times
                            desc.Parent = origmotorparent
                            socket:Destroy()
                        end
                    end
                    isGrabbing = false
                    firstrc = true
                    clicked = true
                    markerdb = true
                    print("Throw/Grab loop done")
                end)
                if thrBody and firstrc == true then
                    thrBody:Disconnect()
                end
            end
        end
    end

For some reason, past the

local thrBody = throwBody:Connect(function() 

line, everything is printing for the number of times I have grabbed and thrown in that run. Any ideas?

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