Credit to NinjaboySC for the terrain save load plugin.
So, I have two savedregions of terrain that I want to load in via a script. What would the function be to load in the terrain and how would I reference it?
Would I reference the savedregion like this?
local map1 = game.Workspace.Terrain.SavedRegion
Would :Load be the correct function?
Please help.
Hey there.
The best way to go is by putting **map1 ** inside ReplicatedStorage. From there you can go into a Script inside ServerScriptService and use:
game.Players.PlayerAdded:Connect(function() local map1 = game.ReplicatedStorage.Terrain.SavedRegion map1.Parent = workspace end)
to load it in.