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How to create randomly assembled maps?

Asked by
RedCombee 585 Moderation Voter
9 years ago

I am interested in making a game that has randomly assembled maps, similar to Dungeon Delver in the way the maps are structured. Any suggestions?

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Answered by
25564 200 Moderation Voter
9 years ago

Randomly generated maps is a very complex topic and the answer will be dependent on several factors such as the type of map you would like to generate(Is it a dungeon or a cave or a mountain range or what). However, to answer the first part of your question Dungeon Delver is tile based generation meaning he has made several sections that are slotted together basically randomly. If you are making a landscape however, you may want to look at perlin noise generation as it can be used to generate height.

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Answered by
Cr0ws 20
9 years ago

My method is to weld all the objects together off of one part and then assemble that specific part to neatly aline itself at the position you want it

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