I have a GUI which has 2 different developer products to buy, but both of them give me the same purchase? One is for 1000 credits, the other is for 5000. The 1000 one works fine but when i press on the 5,000 one, it prompts me for the right id but then only gives me 1000 credits, please help. Code inside purchase buttons:
local main = script.Parent local button = script.Parent local MarketPlaceService = game:GetService("MarketplaceService") local players = game:GetService("Players") local ProductId = 985109115 local player = game.Players.LocalPlayer button.MouseButton1Down:Connect(function() MarketPlaceService:PromptProductPurchase(player, ProductId) end)
local main = script.Parent local button = script.Parent local MarketPlaceService = game:GetService("MarketplaceService") local players = game:GetService("Players") local ProductId = 982191893 local player = game.Players.LocalPlayer button.MouseButton1Down:Connect(function() MarketPlaceService:PromptProductPurchase(player, ProductId) end)scripts inside ServerScriptService:local MarketPlaceService = game:GetService("MarketplaceService") local players = game:GetService("Players") local ProductId = 982191893 local function processReceipt(receiptInfo) local player = players:GetPlayerByUserId(receiptInfo.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end if player then local new = player.leaderstats.Credits.Value + 1000 print ("Working") game.Workspace.Sounds.PurchaseSound:Play() player.leaderstats.Credits.Value = new end return Enum.ProductPurchaseDecision.PurchaseGranted end MarketPlaceService.ProcessReceipt = processReceipt
local MarketPlaceService = game:GetService("MarketplaceService") local players = game:GetService("Players") local ProductId = 985109115 local function processReceipt(receiptInfo) local player = players:GetPlayerByUserId(receiptInfo.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end if player then print ("Working") game.Workspace.Sounds.PurchaseSound:Play() local new = player.leaderstats.Credits.Value + 5000 player.leaderstats.Credits.Value = new end return Enum.ProductPurchaseDecision.PurchaseGranted end MarketPlaceService.ProcessReceipt = processReceipt
Thanks.
I found the problem, I just need to assign the ProductId into this script but where and how would i do it?
local MarketPlaceService = game:GetService("MarketplaceService") local players = game:GetService("Players") local ProductId = 985109115 local function processReceipt(receiptInfo) local player = players:GetPlayerByUserId(receiptInfo.PlayerId) if not player then return Enum.ProductPurchaseDecision.NotProcessedYet end if player then print ("Working") game.Workspace.Sounds.PurchaseSound:Play() local new = player.leaderstats.Credits.Value + 5000 player.leaderstats.Credits.Value = new end return Enum.ProductPurchaseDecision.PurchaseGranted end MarketPlaceService.ProcessReceipt = processReceipt